Punch, plant, build
Hit a block enough times and it breaks, drops where it stood, and goes into your bag when you walk over it. Sometimes it drops its seed too, and sometimes gems.
Plant a seed and a tree grows on the server's clock, whether you are online or not. Harvest it for the block it bears. Plant a second, different seed on top of a growing one and the two splice into a tree that bears something you can't get any other way.
Fist
Dirt
Rock
Wood
Lava
Tomato
Make it yours
A World Lock claims a whole world: nobody but you, and the people you add, can build or break in it. Small, Big and Huge Locks carve out a patch of someone else's world instead.
Wooden entrances open for whoever has access and stay a wall for everyone else. Signs carry your words. Doors link one world to another, so a tour of your place can start from a single door.
World Lock
Small Lock
Huge Lock
Entrance
Sign
Door
Everybody else
Wrench a player to trade. Each of you puts up to four stacks on the table, both of you accept, and then both of you confirm the exact deal before anything changes hands.
A vending machine keeps shop while you're away and takes World Locks as its currency. Guilds get a home world, a flag and four ranks, from Member up to Leader. Leave letters in a mailbox, notes on a bulletin board, gifts in a donation box.
Wrench
Vending
Donation box
Mailbox
Bulletin
Further down
A day here lasts one real hour. At night zombies climb out of the dirt and follow whoever is closest; at sunrise they burn, and drop what they carried.
Step into a dungeon portal with up to three friends and the dungeon is carved fresh for that run. Break the chests for keys, open the lair, bring down what lives there. Everyone gets three lives.
Cast a line into water and wait for a bite. When the circus is in town, pay a coin for whack-a-mole, a memory game, or prop hunt, where you hide as a block in plain sight.
Zombie
Portal
Worm bait
Moss Carp
Ember Eel
Ghost jar
Six life skills level up from what you actually do: Farmer, Miner, Builder, Crafter, Hunter and Fisher.
Getting started
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Get the game
Nexorion is in its first test run. Builds for iOS, Android and PC go to testers before they reach the stores.
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Make an account
Pick a name and a password. The game remembers you on that device, so you are not asked every time you open it.
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Claim a world
You start with a World Lock, a Small, Big and Huge Lock, two signs, two entrances and a handful of seeds. Type any name at the world menu, walk in, and put your lock down.